It also deals an extra 2d6 points of damage against such foes. This +1 longbow grants its wielder the effect of Point-Blank Shot and Precise Shot feats. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. This weapon is a +5 axiomatic keen greataxe. Composite energy blasts instead deal an additional 6d6/6d6+6. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. When wielded by a paladin, this sacred weapon provides spell resistance of 5 + the paladin’s class level to the wielder and anyone adjacent to her. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. Kamelands – Earthbreaker and monthly choice of a 2 hand Axe, 2 hand Mace, 2 hand Sword, Armor, Kellid or Orcish weapon. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Cancel Unsubscribe. The tribal symbols covering the surface of this +2 anarchic flaming earth breaker radiate a tangible heat.. This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day. This +2 quarterstaff grants its wielder a +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast resist sonic spell twice per day. Sold by goblin merchant in Rushlight Fields, Barrel at the end of trap "maze", Goblin Village, Chest in Sepulcher of Forgotten Heroes, Westmost room, +6 bonus to natural armour; Charisma score now 1, Hidden chest, Shrine of Lamashtu during final chapter, Stacking -1 penalty to target's saving throws, stacking -2 to saving throws against curses on hit, Chest behind hidden wall in Tenebrous Depths level 16, Cast Animate Dead once a day for 8 rounds, Grants FOM, immunity to trip and bull rush, +5 CMB. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. A unholy weapon is imbued with unholy power. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. Creature hit by this dagger suffer a -3 penalty to Will saving throws for 1 minute. The in-game system rolls the dice for you and calculate the outcome. +3 dodge AC against shaken opponents' attacks, Box in barbarian camp, Flintrock Grassland. +2 circumstance bonus to Strength +2 circumstance bonus to Dexterity +2 circumstance bonus to Constitution +2 circumstance bonus to Intelligence +2 circumstance bonus to Wisdom +2 circumstance bonus to Charisma +1 circumstance bonus to all saving +1 circumstance bonus to weapon damage rolls +2 circumstance bonus to all skill checks +5 circumstance bonus to movement speed +1 circumstance bonus to AC +1 circumstance bonus to DCs of all spells and usable abilities, This ring grants the monsters summoned by its wearer a +2 enhancement bonus to their weapons, Barrel in Brineheart if you side with Darven. This +4 shock greatsword grants its wielder the ability to cast umbral strike spell once per day. On a successful hit, it makes the target vulnerable to electricity for 1 minute. This +4 flaming warhammer holds three small fire elementals that can be summoned once per day. Pathfinder: Kingmaker- Wrath of the ... came along. This +1 light hammer has a 19-20/x3 critical range. Recently added 40 View all 1,139. Illuminate target for 3 rounds on hit (no Invis, -50 Stealth checks, -4 AC). This +3 kama has a chance to blind the opponent on a successful hit and grants its wielder the ability to cast molten orb spell twice per day. A critical hit does not multiply the bleed damage. This belt makes 1st and 2nd level spells cast by the wearer Empowered and Extended, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17 Hidden chest in Pitax Palace, This belt grants its wearer the ability to cast Stoneskin once a day as a 7th level wizard, This belt allows an alchemist to use 4 additional bombs a day, This belt grants its wearer a +2 enhancement bonus to Constitution. Whenever the wielder succussfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit. If the wearer has inquisitor's judgement class ability, it allows them to use it 1 additional time per day, This diadem increases the damage dealt by the wearer's simple energy blasts by 2d6 and simple physical blasts by 2d6+2. Necrotic weapons a bane to all living things and deal 1d6 points of negative energy damage on a successful hit. This weapon is a +4 necrotic burst punching dagger. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used.. These effects do not stack. Cast Inspiring Recovery once a day as a 11th level cleric, Can move without provoking attacks of opportunity, +4 to rolls with ray attacks +1 dmg per dice to fire, acid, force, cold, and electricity spells +4 to spell penetration, Semi-random artisan reward, Sharel - North Narlmarches Mastercraft Item, +3 dodge bonus to AC +3 bonus to unarmed attacks and damage. Whenever the wearer casts a cold spell, that spell deals +1 damage per die, This hat grants its wearer a +4 enhancement bonus to Charisma and the ability to cast Hold Person once a day as a 5th level wizard, This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. Ring: Great Dreamer’s Smile. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. 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