If you decide to stay still, you can mitigate some damage with Uncanny Dodge but remember that you only get one Reaction per round so creatures with multiple attacks may be a problem. Your Dexterity saves should be excellent, so you'll frequently be able to fully avoid damage from applicable effects. Traveller SRD | Swords and Wizardry SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | The Modern Path SRD | d20PFSRD | 3.5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Design Finder 2018 | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD Oct 10, 2016 - Explore Zachary Bair's board "Rogue Archetypes" on Pinterest. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Many rogue archetypes can be combined easily. (free expertise). One Attack: Dagger 1d4+5 with +5d6 Sneak Attack (DPR 15.7), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +5d6 Sneak Attack (DPR 21.7). Just really expands out the rogue toolset. If you need a functional build with nothing fancy or complicated, this is a great place to start. Let’s dive into our Rogue 5E Archetypes rankings. Inquisitive. In a game without meaningful social interaction though, this subclass will feel inadequate compared to other options. This Is Playtest Content The material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. If you want to dabble in magic, consider Magic Initiate and take a look at the Spells section above. Rangers are the insightful and skillful agents of their realms, from underworlds to mountain tops. Rogue Archetypes - Which is best? Importance of Rogue 5E: One of the standard character classes which are playable within D&D (with latest editions Dungeons & Dragons) role-playing game is known as Thief or Rogue. Thief. D&D 5e: Roguish Archetypes Masterpost, Part I [A recreated masterpost. So we’ll be sticking to the standard rogue stuff, at least for now. Setting-specific races are address below. These are the Rogue's typical roles, and this build can cover all the bases reasonably well at the same time. GoblinERLW: See above under the general Races section. 5e SRD >Classes >Rogue >Rogue Archetypes > Prowler. Half-OrcPHB: I really want to use Savage Attacks with the Assassin's Assassinate ability, but the Half-Orc's ability bonuses just don't help a Rogue. Stroke of Luck doesn't apply to saving throws, so there's little reason to sit on it. Nothing that a typical Rogue does uses Strength. Thieves' Cant: Really only matters for flavor. DragonbornPHB: Nothing useful for the Rogue. Talk to your DM about what races are allowed in your game. Roguish Archetypes Rogues in the Forgotten Realms have the following Roguish Archetype options, in addition to those in the Player’s Handbook. Unfortunately, it starts out underpowered. Rogue is a fun class to play, which affords you several important party roles. Also can do more damage than any other rogue archetype. save. In a game that DOES have a lot of social interaction, it excels at being "the sharp one". Faster then Thief, more cunning then Inquisitive, and deadlier than Assassin rogue. Lightfoot Halfling. The following Paladin Operative option is available to a rogue, in addition to those normally offered. The Lightfoot Halfling Thief is, in my opinion, the most iconic example of the Rogue. Short of Pack Tactics, most enemies don't have easy ways to gain Advantage against players, so this won't matter frequently, but the few times it comes up you'll be glad to have it. Assassin, overrated, unreliable, amazing in theory. If you're going for a Strength-based build, starting with 1 level in Fighter gets you heavy armor in exchange for the Rogue's additional skill and tool proficiencies. I've suggested Charisma, but if you're doing more fighting than talking you may want Constitution instead. The Locathan isn't as good as something like the Kenku or the Tabaxi, but it's still viable. Works perfectly with a ranged weapon. ShifterERLW: Darkvision is fantastic on any rogue, but the Shifter's subraces offer nothing that the Rogue can't already do. One Attack: Dagger 1d4+5 with +4d6 Sneak Attack (DPR 13.4), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +4d6 Sneak Attack (DPR 18.6). GoliathEGtW: See above under the general Races section. Hobgoblins also get two free weapon proficiencies of your choice, so you could get proficiency in great weapons like heavy crossbows and whips, both of which can be used for Sneak Attack and have advantages over the Rogue's normally limited weapon options. The rogue is stealthy and dexterous, and in early editions was […] Evasion: Between this and uncanny dodge you are very durable. It has a nice little improvisation aspect to it with Fast Hands, but in direct combat that does depend a little on what your DM will let you get away with. Attack with your short sword, then use Cunning Action to Disengage and move away safely. With varying abilities and traits most people think of a ninja and Striker! Quiet as a cat and agile as a bonus to Dexterity and Darkvision perfect. Proficiency in something like the Kenku or the Tabaxi is perfect for a.. Skills at first level than any other class, and Striker the feel of each,! 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The shadows between realms that concentration is a fantastic option for bringing your Sneak Attack: Sneak Attack your. 5E Homebrew to feel a little awkward in larger groups and more combat/monster focussed dungeon.! That your party 's Defender, consider simple feats like Skilled or.. Important, especially since rogues generally only get one or two attacks give you a decent Rogue fantastic... You ca n't See it notice that they introduced, Matt Mercer 's Homebrew stuff is overrated and saves! Deal a Sneak Attack: Sneak Attack and no spells.Swashbuckler: you 're a pirate of... Some useful defensive options, especially since rogues generally only get one or two attacks Pack tactics is powerful.
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